Rally is a group effect, it gives healing and a short life regeneration boost to allies that are near. Inspiration is a group effect that adds mana regeneration. Defensive Reaction is a passive skill that will damage and speed to boost. Defiance is a group effect it will add to defense and give a chance of damage reflection. There are those twenty skills in the Defense mastery that will give you additional buffs to you and to your allies in the game. Read through all the masteries before you decide on which to choose as you can’t change them afterwards like you can change your skills. These hybrid classes (rather than pure masteries where only one is selected) merely give you more spells and actions to try in the game.
It’s all about the skills that you select rather than what the game will create for you. I can’t tell you what a Juggernaut is going to play like, because you are going to create it customized to your playing style. No matter what the two masteries you select, you are the one that will be creating the build. For a Spellbinder you add a Spirit secondary mastery, for a Guardian you pair it with the Nature mastery, for a Paladin you pair it with the Storm mastery, and for the Juggernaut you pair it with the Earth mastery. For a Corsair you pair Defense with a Rogue mastery, it is classified as a melee character.
Those two are classified as a full melee character. For a Conqueror you can take it with Warfare as a secondary and for a Warden you can take it with a Hunting secondary mastery. There are seven special characters you can create with Defense. You will get regenerative power as well as attack avoidance. Shields are a big part of this as well as the ability to get over your damage quicker. In the Defense Mastery section there are skills designed to ward off attacks and give you additional block. They are great to pair with a real tank offensive skill for a complete character type.
You are working on absorbing damage or deflecting it, and when you aren’t taking as much damage you are better equipped to fight in battles. All the controls are precisely like the Diablo 2 controls.ĭefense Mastery in the game is where you are blending strength and dexterity for a real battle. The game brings you inside the grandness of Rome and medieval times and puts it on a Diablo 2 platform.
Earlier this year, in 2008, Iron Lore closed it doors but thousands are still playing the game booth offline and online. While this article shows things from the core, or unexpanded game, it did have one expansion in Immortal Throne (put out in 2007). The popular role playing Titan Quest game was distributed by THQ and it was developed in 2006 by Iron Lore Entertainment.